In a world of twenty billion, a third are non-citizens, barred from society’s privileges. Teens must play “Disgardium” for life skills. Alex Shepard, in-game as Scyth, disengages after a setup blunder but must return to earn for education. Misfortunate events rank him as a low-level “Threat”. But, when cursed by one game character and recognized by another, Alex gains a unique ability. Guided to a Sleeping God, he’s tasked with a monumental mission, amplifying his “Threat” level to the highest level.
Targeted Age Group:: 16+
Heat/Violence Level: Heat Level 3 – PG-13
What Inspired You to Write Your Book?
Drawing from my passion for gaming and recognizing its profound influence on modern culture, I felt compelled to create "Disgardium." I wanted to explore a future where gaming is not just a pastime but deeply intertwined with society's structure, challenges, and human connections. This series is a reflection of my curiosity about the intersection of digital escapism and the tangible consequences in the real world.
How Did You Come up With Your Characters?
Having lived in six different countries and 14 cities, I've encountered a rich tapestry of personalities and characters. Almost all the characters in "Disgardium" are inspired by real-life individuals I've met during my travels, each lending their unique essence to the story, making it diverse and deeply rooted in genuine human experiences.
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About the Author
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